You will need to edit following parameters for your creature: To learn more about PBR you can read PBR Guide by Allegorithmic here.Ī creature, like troll, usually needs basemap (BM), normal map(NM) and physical map(PM) textures. In DOS2 we use Physically-Based Rendering (PBR). Final character should be centered on origin (x0,y0,z0).ĭon't forget to make a physics mesh for your character, it needs it to collide with the environment, so the player can click and select your character on the screen.They should be as straight as possible in neutral pose. tails), don't put concave (=bending inwards) curves in it. Also, make sure your Lowerbody and Upperbody pieces hide the cut at the waistline level. It is therefore important there are no holes. Close your armor pieces: the player starts with a naked model and can dress up his character with any armor piece you’re going to make.The vertices along the center world line (symmetry line) should be obviously aligned correctly in the center.Make sure the armor/clothing pieces are not clipping through one another.Use smoothing groups sparingly: don’t use 32 smoothing groups when 4 is enough.Bottom of feet should be as flat as possible.When making the Fingers make sure they all rotate the same way in their base position
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